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Poop
void createTextureImage() {
int texWidth, texHeight, texChannels;
stbi_uc* pixels = stbi_load("textures/texture.jpg", &texWidth, &texHeight, &texChannels, STBI_rgb_alpha);
VkDeviceSize imageSize = texWidth * texHeight * 4;
if (!pixels) {
throw std::runtime_error("failed to load texture image!");
}
}